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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AmstradCPC

Alien Syndrome

Alien Syndrome
GenreArcade Shooter
DeveloperAce
PublisherAce
Released1988
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Alien Syndrome was originally released in 1987 for the arcades and was converted in 1988 to the Sega Master System, MSX, Amiga, Atari ST, Amstrad CPC, Commodore 64, and Nintendo Entertainment System (published by Tengen). It's great popularity brought more conversions to other home machines like the ZX Spectrum (1989) Sega Game Gear (1992) and Sharp X68000 (1992), the latter being the only arcade-perfect port.
 
Review
Alien SyndromeSTORY / GAMEPLAY
The game features single and 2-player modes and is played from a top-down view, into an eight-way scrolling maze. Ricky and Mary must fight their way through large levels rescuing their fellow comrades who are being held by aliens (mutant sausages and jellies!!) By rescuing a certain number of hostages the exit opens and they can proceed to the next stage. Note that at the end of each stage there is a guardian who's going to give you a really hard time! There are several items to pick up, including better weapons and maps of the current level. But the mutant sausage (!) and jelly (!) aliens will always shoot from close distance and that makes the gameplay rather difficult. Here's a quick hint: Don't always run to the edge of the gameplay screen. Just wait for the screen to scroll in order to see what's coming!

GRAPHICS / SOUND
The CPC version has good graphics, featuring nicely drawn stages running in Mode 1 (320 x 200 pixels with 4 colors) and generally resembling as much as possible the original (arcade) details. The sprites' animation though is poor and the overall action is slow. Technically the C64 is the best among the other 8bit conversions in terms of playable area size and faster action. The CPC conversion features a rather repetitive tune during gameplay, along with a few typical sound effects.
 
Screenshots
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
 
Comparable platforms
Commodore C64
Amstrad CPC
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
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